Each set has its staple cards, its chase rares and chase mythics. Due to abundance, commons and uncommons can be acquired for cheap, with rare exceptions
I dont think you can blame us awkward types tor that
Since the list is packed with stall options, we can halt the opponent's attacks and focus on hitting the opponent's Leader, trying to win the game quickly
Gilt-Leaf Winnower This is one of my favorite designs, because mechanical design often has trouble with subtle concepts
Corkscrew Dive only needs one energy and does 100 damage, and as a secondary effect, lets you draw cards until you have six in your hand
Certain Death 5B Sorcery Destroy target creature