For decks, cards from Kaldheim have long-lasting value in both commander and casual play
Call the Skybreaker Caller of the Claw Caribou Range Centaur Glade Charforger Chatter of the Squirrel Chicken Egg Cloudseeder Creakwood Liege Dance of Many Dark Depths Deadly Grub Deathspore Thallid Diamond Kaleidoscope Din of the Fireherd Dragon Broodmother Dragon Roost Dripping-Tongue Zubera Drudge Spell Duchess, Wayward Tavernkeep Dune-Brood Nephilim Echo Chamber Elephant Ambush Elephant Guide Elspeth, Knight-Errant Elvish Farmer Elvish Promenade Endless Swarm Errand of Duty Eyes of the Wisent Fable of Wolf and Owl Feast or Famine Feudkiller's Verdict Field of Souls Flash Foliage Flock of Rabid Sheep Flourishing Defenses Followed Footsteps Forbidden Orchard Form of the Squirrel
This means the player can play Item, Supporter, and Stadium cards on the first turn
There are deck-building machines back in the Professors lab that unlock opponents decks, but you need the cards in your inventory for the machines to make said decks
Thats right, lobbing one of their own creatures at them instead
Unlike EDH all-stars like The Ur-Dragon or Arcades, the Strategist, which choreograph highly specific game plans (play dragons