We've seen this with the cycling lands like Barren Moor, as well as lands that have good abilities like Oran-Rief, the Vastwood, Gingerbread Cabin, or Memorial to Glory
These cards gave up two prizes like Pokmon-EX, but they followed traditional evolution rules
III Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn
I lose a lot of joy in a janky card like Storm Herald if I cant justify its slot, so it was time to return to the drawing board for a final time
All these artifacts will reduce the cost of Emry, Lurker of the Loch and Thought Monitor to only a single blue mana, providing a steady flow of card advantage
Another thing I wondered was whether our commander would end up being totally energy-centric, or something that could reasonably see play in other archetypes