and it's even a little bit like Bogles, thanks to the aura theme hidden on the backside of our disturb cards
the main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight
Toggo, Goblin Weaponsmith lets you make a rock every time a land hits the field under your control
The Inquisition iteration is especially valuable as black has so few playable one drop discard effects and those are really what define it in most other high powered formats
(Don't lay your noncreatures out at this point unless they're cards you are planning to play as soon as you have that much manafor example, you will generally cast a Pouncing Lynx on turn two, whereas Divine Arrow isn't usually a turn-two play.) A good "mana curve" of creatures is crucial to a successful Sealed deck
Once a token leaves the battlefield, it's no longer a permanent, so it'll cease to exist