Legendary Land Rare Jonas De Ro null/null NOT LEGAL Standard NOT LEGAL Future LEGAL Historic LEGAL Timeless LEGAL Gladiator NOT LEGAL Pioneer NOT LEGAL Explorer LEGAL Modern LEGAL Legacy NOT LEGAL Pauper LEGAL Vintage LEGAL Penny LEGAL Commander LEGAL Oathbreaker NOT LEGAL Standardbrawl LEGAL Brawl NOT LEGAL Alchemy NOT LEGAL Pauper Commander LEGAL Duel NOT LEGAL Oldschool NOT LEGAL Premodern NOT LEGAL Predh The Shire enters tapped unless you control a legendary creature
So, here's the plan
However, anything in Magic that cares about transforming things treats "Convert" as the same thing as "Transform"
Hexproofing your other creatures means its something youre going to have to watch out for in a number of ways, although it doesnt do a huge amount against board wipes, and Standard has a lot of those right now
The big bonuses to this deck over the Monsters version is the inclusion of seven eternalize creatures that you can turn over with Merfolk Branchwalker and Jadelight Ranger, giving you added value even against the most removal-heavy decks out there
Dratini x2 Dragonair x2 Dragonite x2 Snom x2 Frosmoth x2 Misty x2 Professor's Research x2 Sabrina x2 Poke Ball x2 X Speed x2 If you don't have (or care for) Snom and Frosmoth, you can always try replacing them with Staryu and Starmie ex, for quick damage on the field, or Psyduck and Golduck, for limiting their ability to cast supporter cards