Much like Deadly Dispute, Connections lets us smooth out our draws
It gives a tapped out player the ability to win counter wars, to redirect an ill-timed card-drawing spell, and generally plays havoc with the targets on the board
Just having Inti around means that it gets stronger each turn when attacking, and you have a baseline 2/2 that already attacks as a 3/3, not to mention synergies with unblockable creatures or big, fatty green creatures
Exile the token at end of combat
I mean, who isnt living their best life when choosing what the best 7 cards are in a hand of 9-14 at the end of a turn
Take Faithless Looting, for example: you draw two cards, but you have to discard two, and you used up the Faithless Looting