Gyre Sage Ive always considered Gyre Sage one of the biggest payoffs for playing a dedicated +1/+1 counters strategy because it pumps out so much mana
Card Name Mana Cost Type Creature Human Artificer Rarity Common rules Text Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, you get (two energy counters) .Whenever this creature attacks, you may pay
There are so many charming little touches and details in this card that you could gawk over the cute Applins on the tree, the chibi forms of all the Team Star members, the highly saturated colour that it makes it a marvel to just admire
To Isorev, you need at least enough non-land mana sources on the battlefield to produce three mana of any colour, and Isochron Scepter and Dramatic Reversal in your hand
Its certainly a role player and wont be ubiquitous in these decks, but the incidental value it provides is second to none
Usually I wouldnt think too much of it, but the extra turn given to someone might cause some people alarm