After the subgame ends, each player shuffles their cards from the subgame to re-form their main-game library (and Attraction deck, if applicable), and they return to the main game from the point they left off, with Tug of War finishing resolving and the winner of the subgame getting their reward
With the new commander ruling about death triggers when going to the command zome it is even better for us to run a 'doubler' effect like this
Set Three Ruby And Sapphire Starter Deck Into The Inklands While the Amber and Emerald starter deck gets you used to using Locations, the Ruby part of this deck has a card, Voyage, that makes it easy to move characters to these places once they've been set up
There could be a Mono-Green Stompy-style strategy in Standard that could want this, but it seems designed for Commander in mind
10 Asmoranomardicadaistinaculdacar And The Underworld Cookbook Stoke The Culinary Coals It may seem like cheating to include two cards in a single entry, but thats honestly on-theme for Asmoranomardicadaistinaculdacar, a card with such an unusual casting condition that playing it at all feels like cheating in a sense
Getting a Japanese set at the base price becomes harder as the years go by, and some sets will become harder to find in general