(The caveat to this being that some players find randomness itself fun as there's an aspect of unpredicatability.) Mind Rot I play a card
Cyclonic Rift opens the path to a clean victory in a turn or two while your opponents scramble to put their hands back into play
Sure, winning isnt everything, but swinging into the opposing player with an army of 40/40 snake tokens never gets dull
Wizards of the Coast's limited edition Secret Lair card sets are often deplored as MTG 's oddest products - but the two new Monty Python Secret Lair drops, just announced, are without doubt the silliest yet (and we mean that as a compliment)
Among the different decks, each one also comes with a unique playstyle and approach to winning the game, so no two are going to be the same
Each turn you put a counter on Palantr to increase the amount of X, so the risk for your opponents gets bigger every turn