If your strategy benefits from holding up mana and shuffling specific cards from your graveyard away, this could be your card
Note that the prices quoted can shift from writing to editing to publication to when you read it, but the core idea of a budget friendly brew sticks around even if the numbers shift and change
And not only that, he gives those creatures indestructible and haste, and when they deal combat damage to an opponent you draw a card
In short, there are just better instants in both red and blue you could be playing for three mana, especially in spellslinger strategies where mana is precious until you hit a critical mass of rituals
But the fact is that it's a question that depends a lot on context
The cheaper one can shut down big boys, which you can use either defensively or offensively