Before jumping into the list, a bit of bookkeeping
Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Cloud's last ability
Moving this to something more suited to wield it could be extremely valuable
(Damage and effects that say "destroy" don't destroy them.) Legendary Creature - Angel Protection (CTRL to add secondary) Ramp Archaeomancer's Map When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle
This is an Equipment-focussed deck where your goal is to increase the power of your Creatures to 7 or beyond, with this magic number activating new abilities, like card draw and Treasure generation
Those players get their vindication for this special final promo