While it can be fun to pick up an under-represented type say, salamanders and try to carry it to the top, I actually find these elite typal decks to be the most fun
Commander players often dont pack much in the way of graveyard hate, so Im all about cards that can come down early to deal with reanimation targets and the like and then provide a big upside later in the game
If one of those creatures can't attack its owner that turn due to a spell or ability (such as Chronomantic Escape), you may have it attack another player, attack a planeswalker an opponent controls, attack a battle an opponent protects, or not attack at all
In trial games, Draconic Rage, although rather slow in game flow and build-up, held its own well
No, this just destroys the land
Bitterblossom is another popular Faerie card that remains expensive to this day, owing to its power and scarcity