With red, you either win quickly, or you don't win at all
All of this adds up to the fact that, while K'rrik may not be a traditional ramp card, he still makes your spells cheaper by replacing mana costs with Phyrexian mana
But when you tack on milling synergies in its first chapter, returning all lands from your graveyard to the battlefield in the second chapter and another target creature getting +X/+X equal to the number of lands you control in the final chapter, youve got the makings of a top-flight game-finisher and yet another example of Summons being playgrounds for the Timmys/Tammys of the world (like me)
To avoid this, aim for a distribution that ensures you can play something every turn, even if it means waiting a bit
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Any time you pick up a new Magic: The Gathering preconstructed Commander deck, youre going to want to swap out a few cards to get it a bit closer to a competitive state