It also draws you cards whenever you cast an Aura that targets a modified permanent you control, which basically means your always Auras draw you cards when you cast them
Perhaps more than any other class of card effect, the function of cantrips within a decklist is defined as much by their quantity as their rules text
When a trip to the local game store isnt in the cards, loading up MTG Arena to get some games in is a great alternative
The reason it sees so much play is that it is doing two things that are well paired, both stalling the game and it is never a dead or even that weak of a card in any given matchup
Let me know if there's any errors, sweet interactions I left out, or cards you think deserve a shoutout
We want this 4-color commander to hit hard then make it so that each spell we play brings along another random spell, which can go from removal to card draw to artifacts to a board wipe