Shuffling counters around is relatively unexplored design space in Magic and lets you do funny tricks, like moving finality or shield counters around
I always enjoy when commanders can be built in multiple different ways
Like Azorius spirits in 60-card formats, a decent splash of countermagic can help the overwhelming pile of flyers stay alive to finish the game
See also: Disney Lorcana: The First Chapter Checklist and Details As far as how the rarities play out, each Rise of the Floodborn booster pack has six Common, three Uncommon and a pair of Rare, Super Rare or Legendary cards
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Most of the successful refocuses of Kithkin kept a low curve but played more first strike attackers, like Knight of the White Orchid, or just their own Kitchen Finks