Sure, each half costs one mana more than the split half, but you can add in interaction in your creature spots or a creature in your interaction slot and then a beater later to close out the game, and you can get both effects for one card
It's nice to see that, even though the pace at which MTG Arena decks can be tested has accelerated the rate at which new archetypes arise and formats become 'solved', we can still get exciting new Standard decks in a period of relative inactivity
Each of these solutions are targeted at different kinds of players
As I mention with Protean Hulk, we might be in a period where there are so many good, playable ways of dealing with graveyards that the card might not be as problematic as it once was
RG is perhaps the least subtle color in Magic, usually defined by big creatures, fight spells, creature keywords, and not a ton else
The first group, the less-supported types, tend to follow a much more cookie-cutter deckbuild and gameplay strategy