"1994 Cube Blue" Creatures (25) 1 Air Elemental 1 Apprentice Wizard 1 Azure Drake 1 Clone 1 Dandan 1 Ghost Ship 1 Giant Tortoise 1 Lord of Atlantis 1 Mahamoti Djinn 1 Merfolk Assassin 1 Old Man of the Sea 1 Phantasmal Forces 1 Phantom Monster 1 Pirate Ship 1 Prodigal Sorcerer 1 River Merfolk 1 Seasinger 1 Segovian Leviathan 1 Serendib Djinn 1 Serendib Efreet 1 Sindbad 1 Time Elemental 1 Vesuvan Doppelganger 1 Wall of Wonder 1 Water Elemental Spells (25) 1 Ancestral Recall 1 Boomerang 1 Counterspell 1 Flash Counter 1 Force Spike 1 Hurkyl's Recall 1 Mana Drain 1 Power Sink 1 Psionic Blast 1 Remove Soul 1 Spell Blast 1 Unsummon 1 Braingeyser 1 Recall 1 Time Walk 1 Timetwister 1 Animate Artifact 1 Control Magic 1 Copy Artifact 1 Dance of Many 1 Energy Flux 1 Flood 1 Gaseous Form 1 Steal Artifact 1 Unstable Mutation Games in the 94 Cube often come down to one of two things: punching through damage with evasive creatures or crippling your opponent with broken spells such as Armageddon, Mind Twist, or Earthquake

Other cards like Teferi's Protection can protect all your permanents from board wipes and exile effects, and cards like Akroma's Will can set up a massive attack with indestructible creatures
Doran, the Siege Tower Doran, the Siege Tower is a fun card to build a Commander deck around, but for maximum bling, youll want to rock that full-art promo from Champs and States in 2007 or so
The extra bonuses granted by 20 and 40 toughness are just gravy, and you can try to accomplish that if youre building around this card
Combining these with wheels can make for an aggressive draw deck
Each theme is tailored toward new players and offers a glimpse into what Magic has in store for you