For five ink you and all other players all discard their hands and draw a brand new hand of seven cards
Nothing really new under the sun here, but I think it's time for a little more advanced follow up on my old post on how to spot fakes to avoid getting caught up in paranoia
Because of this, enchant is typically a more versatile keyword than equip
I'll give you the breakdown cost here under a heading: 0.75: 0.49: 0.35: 0.25: 1 Armillary Sphere 1 Barren Moor 1 Commander's Sphere 1 Desert of the Fervent 1 Desert of the Glorified 1 Evolving Wilds 1 Field of Ruin 1 Forgotten Cave 1 Hidden Necropolis 1 Hidden Volcano 1 Mind Stone 1 Mortuary Mire 1 Rakdos Cluestone 1 Rakdos Guildgate 1 Rakdos Locket 1 Rix Maadi, Dungeon Palace 1 Stonespeaker Crystal 1 Terramorphic Expanse 0.15: Since our leader costs two mana, we don't need rocks with the right amount of mana to accelerate his dropping, instead I am running on theme stuff, like Commander's Sphere and Stonespeaker Crystal
Uril, the Miststalker is an oldie but a goodie, and one Im surprised I dont see more of, to be honest, given how good Hexproof is
Three mana to exile three creatures over three turns, and then a decision from that table do they come back, or go to the bottom of the library