The classic cards to dish out with a Harmless Offering are cards that are bad to control
Return to Ravnica Blocks Ten Guildleaders Isperia, Supreme Judge Obzedat, Ghost Council Lazav, Dimir Mastermind Trostani, Selesnya's Voice Niv-Mizzet, Dracogenius Borborygmos Enraged Jarad, Golgari Lich Lord Prime Speaker Zegana Aurelia, the Warleader Rakdos, Lord of Riots Its impossible to talk about cycles without mentioning Ravnica sets, which are usually built upon 10-card cycles featuring Ravnica's ten guilds, from lands to mana rocks and creatures
The first are the dual lands: two lands in one that produce your choice of two colors when they come into play
If you can't draw a card at the start of your turn because your library is empty, you lose immediately
A different example of this would be that I rate Lightning Helix as a very powerful card but only as a fairly average burn spell
When this attacking card destroys an opponent's monster by battle: You can target 1 FIRE monster in your GY