For this list, Im stretching the definition a little to include cards that let you draw and discard one or more cards, like Rain of Revelation and Thirst for Knowledge
Hazel of the Rootbloom provides mana generation and token multiplication, ideal for a Squirrel-focused commander strategy
Its secondary attack isn't less potent, as being able to attack even while benched offers itself protection while dealing significant damage to your opponent
Countering a spell, drawing two cards, or stealing a mana-value-1 nonland permanent--especially a turn-one Sol Ring--can dramatically shift the game in your favor
They shoot electricity that one time
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