You dont need to leave your draws entirely up to fate
Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty
Also arguably the most gorgeous card of the set, Iron Crown appears elegantly poised before a full moon
The thing with Mortify is that there are not many quality cards you can play that kill enchantments but also have other useful functionality
As if that isnt enough, Ral, Cracking Wit, protects himself by making Otters with prowess, has a fairly costly Brainstorm effect, and then a massively powerful emblem that gives all your instants and sorcery spells storm, which is huge for Magic
On top of that, whenever you open a copy of a card you already own four copies of, youll earn progression in the Vault