Prize payouts are designed to make it difficult to go infinite from just playing events (and nearly impossible to go infinite by playing limited), thanks to the rewards being weighted toward untradable cards (not to mention the awkward split of currencies), which is good for new players building a collection but lacking for grinders who already have the cards they need, especially when you consider the fifth-card problem, where additional copies of cards you open disappear for very little value (an issue that primarily impacts people who buy a lot of cards with real money, a group of players who are more than likely part of the enfranchised crowd used to spending lots of money on the game)
1 Like burritos760 March 3, 2019, 4:39am 8 Hey I have another stat for you
In the Scarlet & Violet era, it's hard for a full art trainer to be worth a lot as the illustration rare cards are much more desired, but despite that, this card is still one of the best-looking from the Base Set for its art and detail alone
Its one mana, straight to hand
Sure, you have to buy the skins when theyre in the shop, but you earn the premium currency passively as you play the game - which isnt something you can do in Magic: The Gathering
One last thing thats less common to see on acetoned foils is remnants of the cards art still ghosted on the foil surface