Pro players and community analysts have highlighted several "must-have" cards : Enel (SR-P) [OP15-060]: A 6-cost, 10,000 power beater that becomes an unremovable blocker
In a snow-focused deck, itll also let you scry 5 before you draw
This blue enchantment creature not only removes flying from your opponents' creatures, but it also gives flying to your own, making them almost unblockable in most common scenarios unless youre caught off guard by a creature with reach
You can easily build around this so that your stuff survives but your foes will lose roughly half of their dorks for just one more mana than a Wrath of God or Day of Judgment
A 4/4 rhino soldier with vigilance and trample for five mana, Roon's activated ability allows it to be tapped for two mana to exile any creature, then returning that card to the battlefield at the beginning of the next end step
If you recall, Rampant Growth is a card that was deemed a little too powerful for Standard formats, which is why we actually get Sami's Curiosity instead, ensuring that if you draw it a turn too late, you'll have to pay the price for it