Many times, I've made the mistake of sideboarding in too many cheap removal spells, only to find myself suffering from mana flood and losing the long games that my deck had been designed to win
Sure, three 1/1 tokens for four mana isnt an amazing rate but thats not why were here
Green cards in particular tend to be fairly straightforward and combat-focused, so this will likely be a good entry point to the game
Menace makes it easier to attack with this commander, but youll still probably want other ways to keep it safe so you can trigger its ability
Hurloon Wrangler Weve already covered cards with art matters rules, including clothing in that same art
Deadly Rollick Free spells have always been and will always be absurdly good because they ignore the most basic balancing mechanism in Magic: To affect the board, you must spend mana