Banishment Basil, Cabaretti Loudmouth Benalish Knight Benevolent Blessing Black Panther, Hope Enduring Blur of Heroism Brilliant Wings Caprichrome Captain America, Unbowed Captain Mar-Vell, Space-Born Captain Marvel, Earth's Protector Cast Out Cathar Commando Celestial Armor Celestial Crusader Cemetery Protector Champion of the Clachan Chea, Friend to Maybe Too Many (playtest) Cho-Manno's Blessing Chromium, the Mutable Cleaving Skyrider Commander Sofia Daguerre Containment Priest Dawnfluke Deep Gnome Terramancer Deepway Navigator Defender of Law Deputy of Acquittals Dictate of Heliod Dog Umbra Doorkeeper Thrull Drogskol Shieldmate Dust Elemental Elsha of the Infinite Errant and Giada Ethersworn Shieldmage Fated Clash Feather of Flight Flash Thompson, Spider-Fan Fleetfoot Panther Flock Impostor Foggy Nelson, On Retainer Force of Virtue Foriysian Interceptor Gandalf the White Gatta and Luzzu Get Your Head in the Game Gift of Granite Githzerai Monk Glamer Spinners Glorious Protector Grey Knight Paragon Guardian of Faith Guardian's Magemark

This is represented by the connive keyword action, which helps you scheme for the future
Now, there is an interesting question here
Once sung, one damage counter gets put on every opposing character , effectively banishing all characters who only have one defense
A 6/6 for six mana with both flying and trample is always a strong start, following the Titan archetype that has been popular throughout Magics history
Most TDFCs have an ability that tells you how the permanent transforms to its other face