Since they dont rely much on attacking, cards like Ensnaring Bridge, Meekstone, and Crawlspace limit your opponents ability to attack you
The tradeoff of the opponent gaining life is a small price to pay to get something off the field for good unless you targeted a Commander
It's time to shape your Magic story - where will the adventure take you next
Please send over suggestions for Enchantments: Citadel of Pain + Manabarbs + Personal Sanctuary sort of thing
Otherwise, recent history suggests the value of a highly playable and coveted mythic rare from a newer set is more appropriately priced in the $50-$80 range (e.g., Sheoldred, the Apocalypse)
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