Well, a different take on the old cycle, rather
Best Reanimation Enablers and Payoffs The best way to pay off reanimation is bringing back something incredibly powerful ahead of when it should normally enter play
Once flipped he can ramp again but only making 1/1 deathtouch dorks which are better on the defensive but worse otherwise, again this is fine but not exciting
That land drops free, which is especially sick if our top card was a Shambling Vent and now were casting a Reality Smasher on turn 4 because of it
Some types of coating, especially matte, allow for effortless shuffling, while others, like glossy, tend to get sticky much quicker
True-Name Nemesis cant grind card advantage the same way that Knight of the Reliquary does, but theres a lot to be said for ramping into a creature that cant be targeted and Knight of the Reliquary has a tendency to get hit by Swords to Plowshares and Submerge fairly often