Cards that receive high grades, such as 9 or 10, are typically worth more
There are some decks that run as low as 4 energies while others run 14
Some cards generate energy, and some cards use it, but anyone who played in Kaladesh will remember the sheer power of the mechanic - and either let out a little noise for joy or a deep, sorrowful sigh
Outnumber Designing a two-sided conflict can be very tricky
This particular Zoro card, and Zoro in general, is highly coveted in competitive red decks for his consistent high power and 'Rush' capability, allowing him to attack the turn he's played, embodying his relentless offense and making him a cornerstone for aggressive strategies
Are there any other slam-dunk inclusions Ive overlooked