Daybound/Nightbound Card Gallery and List Arlinn, the Pack's Hope / Arlinn, the Moon's Fury Baneblade Scoundrel / Baneclaw Marauder Bird Admirer / Wing Shredder Brutal Cathar / Moonrage Brute Burly Breaker / Dire-Strain Demolisher Curse of Leeches / Leeching Lurker Fangblade Brigand / Fangblade Eviscerator Graveyard Trespasser / Graveyard Glutton Harvesttide Infiltrator / Harvesttide Assailant Hound Tamer / Untamed Pup Kessig Naturalist / Lord of the Ulvenwald Outland Liberator / Frenzied Trapbreaker Reckless Stormseeker / Storm-Charged Slasher Shady Traveler / Stalking Predator Spellrune Painter / Spellrune Howler Suspicious Stowaway / Seafaring Werewolf Tavern Ruffian / Tavern Smasher Tireless Hauler / Dire-Strain Brawler Tovolar, Dire Overlord / Tovolar, the Midnight Scourge Tovolar's Huntmaster / Tovolar's Packleader Village Watch / Village Reavers Other Cards That Interact With Day/Night: Angel of Eternal Dawn Celestus Sanctifier Gavony Dawnguard Component Collector Firmament Sage Brimstone Vandal Obsessive Astronomer Olivia's Midnight Ambush Moonrager's Slash Sunstreak Phoenix Sunrise Cavalier Unnatural Moonrise Vadrik, Astral Archmage The Celestus So You Wanna Play Werewolves

Added Wookiee Brawler
Enchantment Color tag templates(None) Sphere of Safety Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control
Early hosers were often negatively balanced, but more recent color hosers have often given buffs or cost reductions to your creatures if an opponent casts a spell of a certain color or has certain colors of permanents or type of basic lands
Flash, alongside the easily splashable cost, is what makes Pouncing Shoreshark playable
In a similar way with planeswalkers, battles can draw out a game because attackers must choose between disrupting a powerful card or attacking a player's life total