I'll come back to that one)
Instead, Howling MineHowling Mine is the quintessential group hug card, highlighting list after list of decks that want to break parity in another way: by giving the table all the resources in the world, and building their deck around being able to use those resources more effectively
Serah is going to do a lot of work
When you have such a deck then Upheaval is one of the most game ending and unrecoverable things that you can be doing, bouncing everything is a lot more brutal when you have no lands left to play the things again with either
And that's ok, as long as you're still a good sport
In contrast, cards like Treasure Cruise or Meeting of Minds require a different build approach as the Cruise likes to have a high density of cheap instant and sorceries, while the Meeting cares about the number of creatures you control since they help cast the spell with convoke