The real beauty comes when you consider the right mix of different cards you want in an Atraxa deck (planeswalkers, instants, sorceries, battles, and more) to ensure that your Atraxa is drawing at least three to four cards consistently
There are 'control' players in every card game, but in Pokmon they had uniquely powerful tools that made them too oppressive, so oppressive that they needed bans to stop them
Here's one example: If your opponent is planning to kill you with creatures, Path to Exile is going to be a good card to have basically always
HIGURE, THE STILL WIND Given the long-standing judgment that original Kamigawa was underpowered, some readers might be surprised how many of its Ninjas have stood the test of time
A deck that not long ago, before the Karn banning, was the best deck in the format, so it is reasonable to think that elements of that deck could be strong in a different context
You can slowly upgrade the finishers in this deck with cards like Karn, Ulamog, Ugin, etc to add some extra power