Welcoming Vampire kicks things off here, drawing us cards for either small creatures or small token creatures, once per turn
Miirym shines in casual and mid-power Commander games where big creatures matter
A wrinkle to this consideration is that it appears that many (or maybe all) of the Attractions have different versions where different sets of lights from two to five are lit up (remember a one is always a miss, and a six is always a hit)
Punishing mechanics like Stax, land destruction, and certain forms of control can be very powerful but that ultimately doesnt matter if your friends kick you out of their homes and/or pods and refuse to play with you for making gameplay an absolute slog
the other, a card with converted mana cost 4 or more
Yes, bouncing a land is a tempo swing, but so is stopping your opponents from casting a spell