The face on the forest spirit is sort of goofy with its mouth agape
We've come a long way since then, and today double-faced cards are just a normal part of the design process, one that has opened up a ton of space for Wizards to build sets around
Getting card draw when creatures die over the course of the game is already great, but its the -1 toughness that really gets this engine running
I was proved wrong and the deck went quite well (4-0 at the time of writing)
Or, even better, you can shift him onto Morph, Space Goo given its Mimicry ability
I'm personally not very optimistic about the future of all the various crossover products coming down the pike based on this, but I do understand that Games Workshop has some extremely restrictive controls on their IP that makes working with them and their lore rather challenging