So what does all this mean
Your attackers will have to be Creatures that youve cast previously, as a condition called summoning sickness prevents creatures from being tapped for one turn
The trick to designing amplify creatures was to try and make creatures where the power was relevant
Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)2/1 Clever Distraction Enchantment Aura Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Whenever you cast a noncreature spell, you choose one of the following options that hasn't already been chosen that turn: Solar Beam - The Vision gains Double Strike until the end of the turn Destiny Control - The Vision gains Indestructible Technopathy - Draw a card This is similar to how Monument to Endurance works, a popular artifact from Standard used most commonly in Izzet decks, only it activates with noncreature spells being cast and not discards