Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards
Having an unlimited airbending effect is just screaming "combos" from miles away, and this makes for a unique mono-white design space
I think Ruhan might be fun to attach a [casthaven]Blade of Selves[/casthaven] to, since it is the most control you can get while hoping to win through attacking
Damage marked on permanents won't be removed until you actually get to the cleanup step (which will happen after your second end step), and "until end of turn" and "this turn" effects won't end until the cleanup step either
The ability to sacrifice your permanent for value, while forcing everyone else to sacrifice theirs for zero value
MonsterVine: Can you talk about the creative process behind picking the four Commanders behind each deck that players can purchase Verhey: Okay, so we have four Commander decks and decided to theme them all around games, so each deck is, like, its own bespoke game experience