If youre open to more variance in your games, you can use a lower threshold, but youll need to accept you may not be able to cast that Winding Constrictor on turn two
Even if you do run into the game where that 5 life is the difference between surviving one attack step or not, how many times does that have to be the case to justify all the times where it isn't
I dont like the look of Legion Warboss just because its a good card for opponents to target with removal spells, but the upside of making a Goblin every turn is so high I think it has to be included
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Instead, I've been looking for the commanders no one is talking about - but which I think would still make for really fun decks, even if they're not as explosive as some of the other creatures in the set
I think this largely comes down to the fact that blue and green rely less on refill draw, and can get by with topping up easily and cheaply as a game progresses