In terms of gameplay, Jungle Venomoth featured an interesting Pokemon Power: Shift, which allowed it to change its type at will (as long as that type was in play)
This is pretty huge as most virtual card games dont let you do that but instead make you buy more cards instead, with duplicates being able to be turned into some sort of currency that allows you to trade for a single specific card
How exactly this fits into existing decks and sideboards will be interesting to see
Even if what you target isnt that big, being able to draw three or four cards is already a considerable advantage
If you're trying to end the game, you don't need a basic
At this point, Magic almost seems too big to fail (which is probably a good thing, considering some of the cards Wizards has printed and decisions it has made over the past couple of years), but this certainly wasn't the case in 1996