Stiltzkin, Moogle Merchantby Hendry Iwanaga
Throwing her down as part of the 99 feels more interesting to me, but then do you really need a bunch of 3/3 demons
Even outside of this, just generating a bunch of artifacts alone is quite scary
21 Doctor Octopus, Master Planner A bit of a silly card, Doc Ock increases your maximum hand size to eight and lets you draw up to eight at the end of your turn
The God-Eternals are zombie gods with the same keyword as their Amonkhet counterparts
Gustcloak Cavalier Paralyze Diversionary Tactics Neko-Te White Dragon Shipbreaker Kraken Thoughtweft Gambit Kashi-Tribe Elite Silkbind Faerie clinging Mists Regnas Sanction Claustrophobia Twiddle Kashi-Tribe Reaver Angels Trumpet Amber Poison Jovenss Ferrets Bounding Krasis Queen of Ice Time of Ice Icefall Regent Puppet Strings Orochi Ranger Juvenile Mist Dragon Wall of Stolen Identity Tolarian Kraken Illithid Harvester Dovin, Architect of Law Matsu-Tribe Decoy Matsu-Tribe Birdstalker Lorthos, The Tidemaker Roots Retreat to Coralhelm Mind Over Matter Timin, Youthful Geist Tamiyo, Compleated Sage Sanctuary Lockdown Icy Blast Breaching Leviathan Backlash Entrancing Lyre Niblis of Frost Melancholy Whip Vine Glare of Subdual Merchant Raiders When was Vigilance added to Magic: The Gathering