If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later
Gaining and losing levels, summoning powerful artifacts, and fighting death, all in the name of just one more pull
There are even brand-new cards that have been created for the Jumpstart format, all of which are legal in other modes of play
While only featured on a handful of cards, it's a sensible art style that's reserved only for the most notorious and story-centric villains to Outlaws of Thunder Junction
It will be available very soon, and you will be able to check in on progress
I expect this card to do great in Standard, and in EDH its at least a creature tackled to a card draw spell