Marneus Calgar slams onto the battlefield, and can summon Astartes warriors to join him
Three is quite a lot just for card quality and won't bail you out of savage mana screws however it is typically played in more long term decks which are far less likely to keep land light hands
Maraths counters determined by mana spent would be used a few more times in the future, so a small impact on the format but ultimately a positive legacy here
Both cards should be solid inclusions in a Tazri, Beacon of Unity EDH deck
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The main exception is Instants Instants, like Sorceries, represent one-time-use magical spells that go to your graveyard after they take effect