Underworld Dreams Speaking of cards that make an appearance in wheel-heavy decks, heres another
Your opponent will have to think twice about the resources they expend to get rid of your high-value cards, because you'll be able to replay them again on the next turn
First up, her Dark Knowledge ability is quite good, letting you draw a card every time you quest
Youll never play this sorcery outside that archetype or perhaps a hyper-focused lifegain deck, but cascade is an inherently broken ability, so this warrants consideration

Gallery and List of Craft Cards Clay-Fired Bricks / Cosmium Kiln Oteclan Landmark / Oteclan Levitator Spring-Loaded Sawblades / Bladewheel Chariot Unstable Glyphbridge / Sandswirl Wanderglyph Braided Net / Braided Quipu Inverted Iceberg / Iceberg Titan Lodestone Needle / Guidestone Compass The Enigma Jewel / Locus of Enlightenment Waterlogged Hulk / Watertight Gondola Altar of the Wretched / Wretched Bonemass Tithing Blade / Consuming Sepulcher Visage of Dread / Dread Osseosaur Dire Flail / Dire Blunderbuss Idol of the Deep King / Sovereign's Macuahuitl Ore-Rich Stalactite / Cosmium Catalyst Saheeli's Lattice / Mastercraft Raptor Jade Seedstones / Jadeheart Attendant Kaslem's Stonetree / Kaslem's Strider Master's Guide-Mural / Master's Manufactory Tetzin, Gnome Champion / The Golden-Gear Colossus Throne of the Grim Captain / The Grim Captain Eye of Ojer Taq / Apex Observatory Paleontologist's Pick-Axe / Dinosaur Headdress Sunbird Standard / Sunbird Effigy Best Craft Cards #9

Jamming so much ramp and card draw into the deck on unitasker creatures outside of the tribe ended up diluting the deck too far