The long and short of it is that modern Magic cards are designed not only to reduce feels-bads (youll notice far fewer cards that fail on multiple axis of Quadrant Theory, for example), but also to satisfy the Best-of-One Arena format
CUE THE VICTORY FANFARECast powerful spells, meet iconic characters, and visit familiar locales on the back of a Chocobo with cards featuring FINAL
Marcy: Flavor wise, this is cute, as Final Fantasy games often have a focus on Jobs (either defined to a specific character or selectable), but I do agree with Philip in that it is a little odd you can't 'select' a Job, it just makes a token
Skullsnap Nuisance instantly triggering Disinformation Campaign is likely going to get me to try one again
Posted in: Card Games, Games, Magic: The Gathering, Tabletop, Wizards of the Coast | Tagged: commander, EDH, magic, MTG, MTGSNC, WotC Magic: The Gathering's Big Commander Debate: Etched Or Oversized
This one's completely rooted in the realm of space fantasy, but we shouldn't forget "new life is created" thanks to "the most diverse collection of metals and materials" found in nebulae