Manabase The number of lands you should run is believe-it-or-not a hotly debated topic in the community, and this mostly pertains to more casual decks
Cancel variants dont really hold up when its this easy to cast a planeswalker on turn two, and many of the remaining options are either too narrow to play in large numbers ([Card]Negate[/Card], [Card]Ceremonious Rejection[/Card], [Card]Disdainful Stroke[/Card]) or require enablers that dont really exist in the format at a sufficient rate to justify playing them ([Card]Silumgars Scorn[/Card], [Card]Drown in the Loch[/Card])
The trick to this type of design is to create some kind of connection between the two abilities so the aesthetics work out
The Final Fantasy Starter Kit has everything two players need to learn, play, and dive into epic battles straight out of the box
Notice that it's any permanent: You can bounce anything back to hand, from a scary attacker, a troublesome enchantment, or even some utility land
Your cantrips and creatures arent individually powerful cards as theyre bolstered by the fact that Feather lets you keep reusing your spells to get those heroic triggers