This would even do a good deal to tame a Creeperhulk
These cards all offer powerful effects or high lore value, so you can scale back on our Evasives slightly in order to focus on cards that provide aggressive questing as well as board control
They hold trading cards and offer extra protection against moisture and dust
Phantom Nishoba Loxodon Hierarch Nazahn, Revered Bladesmith Qasali Pridemage Saffi Eriksdotter Mystic Enforcer Knight of the Reliquary Fleetfoot Panther Gaddock Teeg Voice of Resurgence Rhys the Redeemed Tolsimir Wolfblood Wilt-Leaf Liege Sigarda, Host of Herons Sigarda, Heron's Grace Selvala, Explorer Returned Selesnya Guildmage Renegade Rallier Armada Wurm Captain Sisay Centaur Healer Dauntless Escort Dromoka, the Eternal Dragonlord Dromoka Enlisted Wurm Fleecemane Lion Karametra, God of Harvests Kitchen Finks Loxodon Smiter Mirri, Weatherlight Duelist Novablast Wurm Holy crap
Fell the Mighty doesn't target any of those creatures, so a creature with hexproof or protection from white will be destroyed if its power is high enough
So to recap: In the Alchemy format, Dungeon Descent no longer entered the battlefield tapped, cost three less mana to activate, and was still a bad card