Basically, there are three themes that were pushed to the main menu: EM, Magician, and Odd Eyes, so the evolution and connection of each theme from the original is somewhat inconsistent and there are some awkward aspects
Blue magic likes to use diversionary tactics and "soft" removal, such as bouncing creatures or artifacts and slowing down attackers
It pairs best with haste-granting effects, because then the creatures coming in pump the team and each other and can immediately use the buffs
Looking at the current metagame, it seems that Modern is moving away from broadly useful cards, and leaning into sideboard haymakers
After I was assigned Double Masters , I kept asking myself: how do I beat Jason Chan's version of Jace
Still, I regularly encountered stuttering animations, long loading screens, and unresponsive buttons