Here are some external resources about color in Magic: A wiki overview on color in MtG An article from Wizards of the Coast on color and gameplay Here's a Medium article on Magic's color philosopy The anatomy of a Magic: the Gathering card In order to generate Magic: the Gathering cards, there's a necessary baseline understanding of how the game works
The Power Nine In Modern Magic: The Gathering The Power Nine cards quickly served as a cautionary tale for card design, and Wizards of the Coast took note
Amassing Shinedust is fairly easy, and it wont be long before you have large amounts of it
The turn after that, it'll be 19,998 counters
Or, you can use a cheaper spell to blink this creature, like Ephemerate, and have more mana to cast the spell you want to copy
Ghost Town, when bounced, serves as another fodder card in your hand you can trade in if need be when using Scroll Rack