Furthermore, you can also shuffle around your auras and equipment before combat, which is highly versatile
Then, once youve taken a few characters down and Robin is looking a bit low on willpower, you can challenge Robin one last time, letting you draw a card when he gets banished
We can't always rely on Pramikon not drawing heat and getting removed, but when it's in play you've just completely written out two players as threats to your game plan, and that's pretty priceless
Theres also synergy between cards from the same pirate crews, which mirrors the anime
Since it requires a turn to go off, your opponents are going to focus their efforts on either enchantment removal or player removal, so you have to be ready to weather a storm of attacks and spells if players still have a lot of cards left in their hands
I think itd be really cool if there was a something to look out for, and that Jungle could have a variant