Here is everything that is included in the box for Illumineer's Quest: Palace Heist : 1 Palace Heist playmat 1 Reforged Crown tile 1 Oversized Jafar card 1 Jafar scenario deck of 50 cards and a deck box 2 Player decks of 60 cards each and two deck boxes 2 Oversized, double-sided battleground cards 1 Jafar draw token 5 Lore tracker tokens 29 Damage counters 1 Secret, sealed, victory card 1 Palace Heist rules sheet The game is advertised as being able to be played cooperatively by four players taking on Jafar
Kefka's Tower (Bolas's Citadel) I thought for sure Kefka's Tower would be printed onto Command Tower, but it looks like Wizards of the Coast wanted to avoid Commander-only cards, which is welcome
And if you are a Final Fantasy fan who isn't into Magic yet, there is still reason to be excited, as FF7 Remake series director Tetsuya Nomura said the design of Sephiroth on one card is different for some cryptic reason
It looks as if these two, plus another on the bottom, will be used going forward
How Saga Creatures Work Imagine a Saga enchantment that also punches things
This only works for the Ability Effects text, and the text in the brackets needs to be at the end of line since everything after it will also change to Italics (which will be fixed at a later date) To-Do List Need to fix the Snarfblatts graphics to remove the of-color square surrounding it Centering of double-digit number is a bit off Upgrade frames, icons and other imagery to higher-res versions New dividers for flavor text will be added The new card frame will be added Make the text box adjust better when theres a lot of (flavor)text Add a shortcut for the cost icon Change the shortcodes to reflect the proper naming of the icons When you made something cool and share it with the world, dont forget to tag us