So it's not print-to-demand, but we've printed quite a bit. Lets go through the five Commanders and the comic book storylines that inspired each of their accompanying cards and their designs
I think it muddled the way forward for Wizards as theme, and the backdoor strategy of making sure players who werent into the creature type theme a deck hampered what this could have been
Lighting plays a monumental role in the 13 saga, going from a common rebel to a celestial being
Eldrazi Ramp (10.8% of the Winner's Metagame) 4 Sowing Mycospawn 4 Kozilek's Command 4 Eldrazi Temple 4 Forest 4 Ugin's Labyrinth 4 Malevolent Rumble 4 Talisman of Impulse 4 Utopia Sprawl 4 Devourer of Destiny 3 Emrakul, the Promised End 3 Kozilek's Return 3 Writhing Chrysalis 2 World Breaker 2 Stomping Ground 2 Ancient Stirrings 1 Commercial District 1 Bojuka Bog 1 Sanctum of Ugin 1 Misty Rainforest 1 Verdant Catacombs 1 Cavern of Souls 1 Wooded Foothills 1 Windswept Heath 1 Sire of Seven Deaths 3 Stone Rain 2 Dismember 2 Soulless Jailer 2 Torpor Orb 2 Trinisphere 1 Kozilek's Return 1 The Stone Brain 1 Nature's Claim 1 Sire of Seven Deaths Eldrazi decks appear in a wide range of configurations, but they all lean heavily on the raw efficiency of Eldrazi Temple and Ugin's Labyrinth
Meglonoth - B+ It always seemed weird to me that Meglonoth's triggered ability happens when it blocks as opposed to when it is blocked
Fun fact: You can cast spells before the first strike damage step, so some extra fire power from a burn spell will help Chainwhirler destroy much larger blockers