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Krenko only slots into goblin aggro decks, but at 4 mana, Krenko is kind of pricey
In other words, it's not our number seven card that's our best Evolving Wilds, it's instead our number five card
Sure, you can easily gain five or more life in a turn to reduce its casting cost and its lifelink ability almost guarantees that once it lands, but its second ability just doesnt pay off as well as it should
But alas, for all the outlaws running rampant in Thunder Junction, there aren't many hunters around to collect their rewards
It can be a savage way to punish the person that tried to take your commander out, possibly even resulting in killing theirs instead